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Author
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CITYCLUSTER
"From the Renaissance to the Megabyte Networking
Age"
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Author |
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Prof.
Franz Fischnaller SHORT BIO
Franz Fischnaller is the author of numerous interactive installations and virtual reality productions exhibited throughout Europe and the U.S. Winner of Multimedia Grand Prix '97, for the Foreign Title Award, Japan. He won two Prix Ars electronica Mention Prizes Awards: Interactive Art category, in 1995 and 1997. He had exhibited in the Martin-Gropius-Bau, Germany; Siggraph 99, 97, 96, 95 USA; Imagina '2000, 98, 95, France; Robotix '97, UK; ArtFutura 99; 98, Spain; Ars Electronica Festival '99, 97, Austria; Museo "Leonardo da Vinci", Italy; Ontario Science Center, Canada; Museum of Palazzo Medici Riccardi, Florence,Italy; Palazzo Vecchio - Florence City Hall , Florence, Italy; Elder Museum of Science and Technology, Canary Islands, Spain; La Villette, the Cité des Sciences et de l'Industrie, Paris, France. In the last six years F. F. had performed different roles such us author, producer, curator, designer, professor and project coordinator. For two years 1998 and 1999 FF was Director and Curator of "Virtuality and Interactivity", the International Exhibit of Multi Media Art and Applied Research of MediArtech (Digital Renaissance). MediArtech is a yearly international multimedia show dedicated to cultural heritage, the arts and performing arts, promoted by the Region of Tuscany/Italy and organized by the Tuscany Hi Tech Network in Italy. - http://www.fabricat.com/VRI99.html Between 1998 and 1999 F.F. was the principal designer and project developer of the new Interactive Art Centre, Cordoba, Spain, CICOV - http://www.fabricat.com/cicov.html Franz Fischnaller is the author of the "Multi Mega Book.. The shift from the printed+book ... to the electronic text+digital skin", "Kali", "Tracking the Net","The Last Supper Interactive", "Pinocchio Interactive", . Lautriv Chromagnon Medusa, From the Renaissance to the Gigabits Networking Age, Tracking The Net, Planet Sram, Virtual Necktie, Robots Avatars deaming with virtual illussions, etc- http://www.fabricat.com/what.html His most recent Virtual Reality piece is CITYCLUSTER ... "From the Renaissance to the Gigabits Networking Age" is an innovative technological artistic project in which Tele-Immersion, collaborative virtual reality, high speed networking, culture, history, communication and art are integrated into one unique piece. - http://www.fabricat.com/CITYCL_WEB2003/CITYCLUSTER.html Franz Fischnaller is the author of the book e-Art ... Net ... Society , Editori Riuniti, Rome, Italy, November 2003.e-Art ... Net ... Society is part of the editorial project "e-What? The Net, Society and Democracy". Project sponsored by the Company Engineering - Ingegneria Informatica. e-art discusses an art, based on the integration of networking, telecommunications, tele -presence, biogenetic, robotics, virtual reality, electronics, digital media, new kind of human-networking interface, the primacy of the intangibility in the new art forms and the different paths toward creativity, interactivity, e-democracy, ecology, information and post-realistic experience. Within its wider framework, e-art can be understood as an open-art-note book, which gives more emphasis to the ART as a pro-active tool and a behavioral new media rather than ART as a scholastic-formal-winner-tech subject. In e-art, Art, creativity and the net assume a role of cohesion of vital elements and interdisciplinary realities inherent to Art and our society. Art and the Net intended as space for overlapping and of integration, as a way of life or a way of changing life, more than an instrument, and a discipline by itself. The eminent mercury needed to create the "philosophical stone". Creativity as the medium, an eclectic instrument of culture, democracy, ecology, cosmogony. Franz Fischnaller's appointment as an art faculty member substantiates UIC's commitment to the integration of art, culture and design with technology, giving emphasis to the programs of technological investigations applied to art, culture and design and the integration of scientific/cultural projects Since arrival the School of Art & Design is intensifying its electronic visualization program by encouraging EVL's involvement with other cultures, cities, universities, festivals, museums and educational centers in Europe and the United States. The program is articulated is diverse activities: conferences, workshops, neetmiting, seminars, new courses, interdisciplinary production in the field of Virtual reality, digital media and networking. About the Electronic Visualization Laboratory (EVL)- University of Illinois at Chicago, UIC, USA. http://www.evl.uic.edu A graduate research laboratory specialized in interactive/shared-context/collaborative networking systems, virtual reality, tele-immersion and real-time interactive computer graphics; it is a joint effort of UIC's College of Engineering and School of Art and Design, and represents the oldest formal collaboration between engineering and art in the country offering graduate MS, Ph.D. and MFA degrees. Having received worldwide recognition for developing the CAVE® and ImmersaDesk® virtual-reality systems. EVL's current research focuses is tele-immersion. Related research interests include scientific visualization, network performance, new methodologies for informal science and engineering education, paradigms for information display, distributed computing, sonification, human/computer interfaces, every citizen interfaces, and abstract math visualization. EVL has substantial computing facilities: two CAVEs, six ImmersaDesks, many workstations, servers, and PC clusters and excellent network connectivity to premier Midwest research institutions, the Federal networks, Abilene, and, via STAR TAP (SM) and StarLight(SM), to our international partners at speeds from 1-10 Gigabits per second. Through the National Science Foundation (NSF) and Department of Energy (DOE) funded projects, EVL has excellent access to supercomputing facilities at the National Center for Supercomputing Applications and Argonne National Laboratory. The virtual reality and advanced networking research, collaborations, and outreach programs at EVL are made possible by major funding from NSF and DOE. In addition, EVL also receives funding from the State of Illinois, Microsoft Research, General Motors Research, and Pacific Interface on behalf of NTT Optical Network Systems Laboratory in Japan.
About F.A.B.R.I.CATORS
... Architects of Culture - Fabricators of Ideas ... F.A.B.R.I.CATORS is a media producer company specialized in Virtual reality application, content development, and VR simulation. It operates in the field of architecture, design, arts, culture and the industries in general. Designs, develops and produce ad hoc, interactive installation, visualization display system and immersive projection technology.F.A.B.R.I.CATORS strongly believe that the integration of the existing cultural patrimony with the digital arts and the new technological systems can produce an intense marriage, an interesting, evolutionary and above all productive blending that could give rise to a new tendency in the fields of art, science, culture, and the economy.
Art|Design
Architecture | Communication| virtual narrative |esthetics&electronic
art| virtual reality Contact
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| DELTA
COMMUNICATION-Italy Sponsor for the event in Florence |
fabricat@galactica.it www.fabricat.com |