|
Press
Release
Project
CITYCLUSTER "From the Renaissance to the Gigabits Networking
Age" a Virtual Reality & High Speed Networking Project.
Florence, December 2002. CITYCLUSTER
"From the Renaissance to the Gigabits Networking Age"
is an innovative technological artistic project in which Tele-Immersion,
collaborative virtual reality, high speed networking, culture, history,
communication and art are integrated into one unique piece.
"From
the Renaissance to the Megabyte Networking Age" is the first CITYCLUSTER
virtual-reality networked application.
The
virtual application offers its visitors a thrilling interactive journey
departing from the Renaissance until arriving and shifting to the Super
Broadband Networking and Electronic Age, breaking the barrier of time
and space in real time. Florence metaphorically represents the "Renaissance
Age", Chicago the "Gigabits Networking Age".
Each virtual city is inhabited by a group of avatars: David, Venus and
Machiavelli in Florence and Mega, Giga and Picasso in Chicago.
CITYCLUSTER
CITYCLUSTER
is a virtual-reality networking matrix with original technological features,
navigation and interactivity, graphic and content style. A creative
virtual networking terrain with ingenious tools, where visitors, with
their own creativity and communicative skills, can becomes protagonist
and/or free citizen: navigate, interact, intervene exchange buildings,
objects, ideas and or create their own ideal city.
The framework of City Cluster is developed according to a creative method
of tracing diverse concepts and systems of collection in cities both
real and imagined, with ambiences and habitats interconnected by a high-speed
network which enables participants in remote locations to interact and
collaborate in shared environments.
The system has been designed to produce an integrated computing facility
and to implement a creative high-tech container in which multiple environments
may coexist and be interconnected within a common, virtual territory.The
virtual habitats of City Cluster may be expanded, modified, enriched,
developed, and produced ad hoc, in accordance with the nature and typology
of the environment to be incorporated.
CITYCLUSTER
"From the Renaissance to the Gigabits Networking Age"
For this
project two Virtual Reality environments were created: Florence, the
"Renaissance Age", the other related to Chicago representing
the "Gigabits Age". Chicago and Florence: two cities, each
with an intense artistic, cultural, and technological commitment in
a time of innovation and revolutionary changes.
The City Cluster virtual environments of Florence and Chicago are characterized
by multiple narrative spaces that comprise animated sculptures, interactive
phenomena, high-tech performances, and characters of distinct and peculiar
behavior.
Each
virtual city is inhabited and guided by a group of avatars: Mega,Giga,
and Picasso are
the avatars representing the Gigabits Networking Age, while David, Venus,
and Machiavelli are Renaissance-age avatars. The visitors contact each
other from a remote or local site through the avatars. Each avatar represents
a real person in a cyberspace system, acting as a "virtual representative"
able to communicate with others in a virtual-reality environment. However
this project the avatars are not only the graphic representation of
the Net visitor in the virtual environment, but also interactive "characters"
that imposes a certain behavior and way of action, leading the visitors
through "virtual paths" normally not accessible in either
Florence or Chicago.
Navigation and interaction
The navigation and interaction of City Cluster are often surprising.
The interactive visitor can find himself within a sort of limbo state
where reality, the oniric and the imaginary exist simultaneously. The
surprise factor in relation to body space and to the absence of temporal
schemes is considered a pivotal experience between the remote visitors
of the virtual-reality.
Legendary buildings can become cyber gateways teleporting the visitors
from one city to the other. Renaissance or Megabyte digital interactive
fragments are found strewn across the VR cities or floating randomly
through the atmosphere... when the visitor interacts with them the environment
undergoes transformations. Masterpieces' details that turn into three-dimensional
creatures
or the city itself becoming a painting, transparent
and penetrable, hosting a myriad of ethereal elements.
Depending on the level and the visitor interaction the shoreline of
Lake Michigan can become a dense accumulation of optic fibers of diverse
colors, intensity, and luminosity, and will generate musical sounds
and other audio effects.
One of the most intense interactive experiences that the visitor can
have is to exchange objects and buildings from one city to the other
in real time over the Net. The Dome of Florence, for example, can be
transported to Chicago or the Sears Tower to Florence and so forth ...
Buildings may be moved to recreate a new city comprising elements and
vital parts of Chicago and Florence both.
Each
animated environment of City Cluster is linked to all the others so
that together they form a united yet open interactive narrative structure.
This creative approach allows for multiple viewpoints and repeatedly
generates an original multi-linear participatory interactive experience
for the visitor.
These
are just some of the interactive experiences...
VR-networked
Interactive design
This VR-networked piece offers an actively creative experience in the
new language of interactive design through the use of new forms of interactive
narrative. Emphasis was given to aesthetics and content quality, to
the use of visual design in the virtual environment, to the dual concept
of the perspective and to the intensity of the interaction thus bringing
out the content to its fullest expression.
Virtual reality, networking technology, and digital media have been
used as creative tools for the production and implementation of this
project and as a tool of communication for its exhibits and presentations.
Interactive Platforms
The
VR application is primarily designed to run in the CAVETM ("Cave
Automatic Virtual Environment") developed at EVL, (Electronic Visualization
Lab) at the University of Illinois at Chicago and on the AGAVETM display
system (Access Grid Augmented Virtual Environment). And can run in both
in on SGI's Linux platform.
The
VR application can run either locally or through remote networking.
The networked exhibit takes place in real time between two diverse remote
sites using virtual-reality networking platforms such us the CAVE
and the AGAVE Display System.
Both
platforms interconnect and run over high-speed networks, enabling local
and remote the visitors to navigate, interact, and communicate with
each other through the avatars as well as with three-dimensional models
over distance in real time, in a common virtual space. Passive and active
stereoscopic glasses allow them to see in 3 dimensions. A simple tracked
input device, "the wand," containing a joystick and 3 buttons,
allows the visitor to navigate through the VR space, manipulate virtual
objects and to interact with one another.
Technical
innovation
Several
characteristics of this application presented diverse creative technical
challenges, which in turn revealed innovative aspects and salient feature
relative to content management, the development of juxtaposed virtual
environments, networking interactive techniques, avatar design, architecture,
and virtual effects. Attention was also focused on software improvement
relative to project content. A series of special features and enhancements
have been added to the software to satisfy content and quality levels
of interactivity. The implementation of City Cluster has given rise
to a range of technological challenges.
Ygdrasil, the software utilized for developing the project, has been
upgraded and enhanced to address these issues. In addition to the production
of a virtual-reality networking interface display, a VR-pathfinder called
Meta-Net-Page was designed and implemented for City Cluster. This "view
panel" will serve as the main interactivity tool for the user.
Is a virtual pathfinder, able to detect information, images, and details
that are invisible zones or intangible realities for the naked eye.
Goals
One
of the principal aims is to explore the possibilities deriving from
the fusion of digital media, culture, art, literature, myth and cinema
and to expand the ability to conceptualize, communicate, and enrich
human interaction The expectation of City Cluster is two-fold: to transform
digital technology into a more humanistic instrument of communication
and to explore the opportunities offered by advanced information technology
in order to support natural interaction between human beings and a digital
system for the fruition of artistic content.. City Cluster is a project
whose aims are to enable creative and interdisciplinary remote collaboration,
highlighting the various relationships shared among cultures, involving
people at multiple locations in a single virtual net art piece as they
explore new possibilities available through the combination of high-speed
international networks and virtual reality.
The
sponsor for the event in Florence is DELTA COMMUNICATION http://www.deltatlc.com/
----------------------------------------------------------------------------------------------------
Contact
www.fabricat.com
fabricat@galactica.it
|