SPECIAL PRESENTATION
1) CYBERNAUT
2) Orbita Light VR
"Cybernaut"
"Cybernaut"is a production for Virtuality&Interactivity-Mediartech'99. The experimental prototype of Cybernaut which will be exhibited for the first time in "Virtuality & Interactivity" Mediartech' 99 has been produced in collaboration with in collaboration with: K-TEAM SA, SWITZERLAND
"Cybernaut" its a robotized puppet.The public can
interact with "Cybernaut" by moving
a joystick. This interaction generates a real time reaction in
the behaviour of "Cybernaut".The
visitor has the freedom to explore and participate in an active
mode with "Cybernaut".
This project its in its first development of production. Its
part of a integral project which
incorporate Virtual Reality and telepresence.
"Cybernaut is controlled by 5 DC motors of 150W each.
Each motor acts on the puppet wires by means of a reduction gear
and a pulley. Each motor includes an incremental encoder to allow
calculation of position, speed
and acceleration. A dedicated control board integrates this
information with motor data (current, voltage) to control the
motion of each motor. The five motor control boards are then
supervised by a central CPU board
which coordinates the puppet's movement.
Orbita Light VR
Project:
Marco Monzani - elekton -
Producer and exclusive distributor:
Cinenoleggi Nane - viale rimembranze 54 - sesto s.g. (milano)
Supervision and assistance: claudio carbonera - cinenoleggi nane
Orbita is a line of devices for cinema and TV shots. Orbita Light is a two/three axis servopositioner developed for light and middle weight cameras with 1/100° resolution. The system allows rotations beyond 360° according to pan and tilt axis (90° according to roll axis) and can be operated underwater.
The innovative feature is given by the fact that - through a real time position sensor - the operator controls the system movements by moving his head. The operator wears glasses equipped with an LCD monitor to watch the image taken from the camera.
Therefore this closed chain system highly emphasizes the interaction between the operator and the camera. Controls are generally issued through sticks or handles, therefore the operator must grant skill and experience in order to understand the relation between human gesture and final result, i.e. to determine the correct camera pointing. Achieving a more direct relation between desired shooting and obtained result is the aim of the system that uses a human body part, the head, which physiologically is a basic part of human visual pointing system and neurologically is endowed with features perfectly suitable for such aim.