EXHIBITS/DIRECTION
EXHIBITS

 

 

 

 

 

 

 

1998

“Virtuality & Interactivity I”
Fortezza da Basso, March 26- 29 1998, Florence, Italy

Importing technology and exporting culture was one of the main premises of “Virtuality & Interactivity I”, curated by Prof Franz Fischnaller, organized and produced by F.A.B.RI.CATORS.

“Virtuality & Interactivity I” is the international exhibition of digital arts and applied research of MEDIARTECH’98 [Digital Renaissance], an annual international multimedia show dedicated to technological research, cultural heritage visual and performing arts, Financed by Tuscany Hi Tech Network and promoted by the region of Tuscany/Italy.

“Virtuality & Interactivity I” took place in the suggestive underground “Octagonal Grotto Rooms” of Fortezza da Basso. I hosted interactive installations, digital pieces, mixed reality platforms, virtual reality applications, robotics pieces, and research projects in the fields of arts, science, music, dance, neurology, nature, cultural heritage, architecture, design, theatre, history and literature. The works were produced by a large variety of international authors and artists.

1999

“Virtuality & Interactivity II”
Ex Stazione Leopolda, Piazzale di Porta al Prato, 26-30 May 1999, Florence, Italy.

“Virtuality & Interactivity II” is the international exhibition of digital arts and applied research of MEDIARTECH’99 [Digital Renaissance], an annual international multimedia show dedicated to technological research, cultural heritage visual and performing arts, Financed by Tuscany Hi Tech Network and promoted by the region of Tuscany/Italy.

The main priorities of "Virtuality&Interactivity II" were to educate, inform and create awareness about topics relating to new systems of communication and their support of human activity and society, emerging technology and new art forms, interactive technology applied to cultural patrimony, interactive installations, electronic art, virtual heritage and applied research.

"Virtuality and Interactivity II" hosted artist, authors, producers, designers, researchers, scientists, events, universities, labs, interactive science centers, museums, digital production houses, and select institutions and cultural entities working on cutting edge projects and key research projects from Europe and around the world. It also featured individuals, teams, institutions and groups creating, developing and actively participating in the evolution and development of Digital Media assuming the challenge to make it a reality.

Part of the exhibit explored the sensuality of new arts and the experience of breaking down the frontiers of twentieth-century traditionalism. The exhibition featured provocative and interactive installations of innovative digital works, and cutting edge pieces from diverse fields of art, culture, music, science, virtual heritage, technology and research.

2002

Version 03 – Technotopia-Digital Arts Convergence,Art exhibits for EVL/UIC. The Museum of Contemporary Art of Chicago, MCA Theater Program Organization, March 27-30, 2002, Chicago, USA.

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