F
R A N Z .. F I S C H N A L L E R
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Formerly:
Professor for Art and Technology, Electronic Visualization, Digital
Media, and electronic Arts, [EVL], Electronic Visualization Laboratory,
School of Art & Design, University of Illinois at Chicago [UIC],
Chicago, USA. and Leader of the Electronic Visualization Program
[EV] at the UIC. Professor for Augmented Reality at Victoria University
of Wellington, New Zealand, Professor for Digital Media, Visualization
Esthetics and Techniques, Interactive Technology Università
degli Studi di Firenze, Master in Multimedia, Florence, Italy.
He
gives lectures at several other universities and institutes among
which: l’Università Complutense di Madrid, Spagna;
il Politecnico di Milano; l’ Università Cattolica del
Sacro Cuore, Milano, etc. |
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| Fischnaller
is life-long learner multifaceted media scholar, artists, designer
and producer operating in the fields of art, design, architecture,
technology, science, and information technology.
Involved in an on-going growth of trans-media experiments departing
from the principle of an “unframed” process of creativity,
Fischnaller is actively engaged in research, design, production
and teaching. Fischnaller's activity ranges from addressing the
results and production of the design practice to researching of
intersecting multilayered convergence of disciplines such us art,
architecture, design and technology, and bringing these art forms
into relationship, emphasizing experimental approaches for implementation
and development.
Fischnaller continued to create groundbreaking art works in which
emerging technologies plays an active role. He is author of the
following works: The Multi Mega Boook, Tracking the Net, The
Last Supper Interactive, Pinocchio Interactive, Lautriv Chromagnon
Medusa, Tracking The Net, Planet S.R.A.M., Virtual Necktie, Robots
Avatars dreaming with virtual illusions, Mundis Uptodates, Amazonas
Interactive, Meta Net Page, CityCluster and S0E| tech-utopia-space
virtual journey.
Winner of Multimedia Grand Prix '97, for the Foreign Title Award,
Japan. Recipient of two Prix Ars electronica Mention Prizes Awards:
Interactive Art category in 1995 and 1997. |
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| [FF]
has artistic skills in an ample variety of media, techniques, technologies,
new tools, aesthetic approaches and styles, in traditional and contemporary
[digital] forms and competence in implementation processes in the
fields of art, design, graphics and communication.
Life-long learner involved in an ongoing process of discovery, problem
solving, discipline and refinement of skills in various art disciplines.
Continuously striving to explore, innovate, improve, deepen, renew
and refine his artistic expression. |
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| [FF]
explores, juxtaposes and integrates new media tools, technology,
art and design with innovative concepts, personal aesthetic, and
a keen awareness of maintaining equilibrium between creativity,
fantasy, technology, efficiency and human interaction.
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| One
of the principal aims of [FF] in developing virtual reality [VR]
artistic content and collaborative environments is to sharpen his
personal language and artistic style. Using digital technologies
[FF] focuses on a more aesthetic interpretation of digital content
and the implementation of advanced solutions in both the virtual
narrative and design of innovative interactive experiences.
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Virtual
Reality+ Digital Content
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| [FF]
Virtual Storytelling works attempt to address the personal dynamics
within interactive narrative and to implement new ways of enhancing
virtual storytelling as a cultural and social practice as well as
an art form, incorporating the language of interactive design, aesthetic
interpretation of digital information and visual design in the virtual
environment. |
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| Fischnaller’s
is currently working on different projects and productions linking
technology with architecture, art, design and entertainment. Designing
new forms and innovative solutions in architecture and design from
urban habitats, landscaping, multi-user recreational and tourist
destinations, and high-tech intelligent multi-purpose buildings,
to iconic architectonic solutions with challenging technological
features and new forms of entertainment technology and digital entertainment.
Fischnaler is the designer of [SOE] The Space on Earth Project and
High Tech Buildings such us: SpaceGate Hotel [SG], Entertainment
Center [EC], Space Atrium Hotel, [SAH]. Andromeda [A], Zodiac [Z],
Virtual Cyber Center, Space Shape Building [SSB], Space Mission
Center [SMC], etc.
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| [SOE]
The Space on Earth Project is a visionary SPACE tech-utopia outer-space
destination, ... which allows people to actually feel to be in space
although being on Earth: a new system of living and interacting
with the impossible. [SOE] is comprised of: the QUANTUM CITY, City
Center, and the DA VINCI VISION, the living areas encompassing residential
condominiums and units. |
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| Fischnaller
aims to create pioneering projects, to design new habitats and architectonic
solutions by actively integrating the use of electronic media, advanced
communications technology, Augmented reality features multi-sensory
simulation technology, AI, and new kinds of human-networking interfaces
that allow new ways of living, working and learning with a connectivity
and adaptability suitable for the new generation’s needs.
Fischnaller concepts and designs stem from the conviction that radical
changes in technology, tele-communication, interactive media, advanced
communication, science, discovery, innovation, engineering developments,
and transportation are radically… changing human habitats,
consumer values, lifestyles, travel destination, attitude and ways
of entertaining themselves …affecting the growth and quality
of the leisure tourism and entertainment industry, and initiating
new types of industry and business. This unprecedented new electronic
age requires an equally unprecedented and brand-new approach to
urbanism, architecture, design arts and lifestyle
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| Based
upon the human challenge to explore, live, and dream in space, Space
Gate Hotel is a high-tech networked and augmented reality multi-purpose
space themed hotel and interactive virtual recreational center in
which guests are able to experience the sense of living in outer
space first-hand. In Space Gate Hotel the juxtaposing of
artificial and augmented reality into the physical environment allowing
the visitors to find themselves within a sort of twilight state
where reality and the imaginary exist simultaneously”. |
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| Creative
| Technological | Electronic Solutions
Leisure/Entertainment
Facilities, Digital and Interactive Entertainment Facilities, Interactive
Design, Digital Design, Projection displayed systems, Responsive
environments, Outer-Space interior atmosphere, Hydraulic and Mobile
Achitectonic Structures, Space Tech Interactive Environment, Fluid
Interfaces, Interior Electronic Design, 3D- Projection Rooms, Interactive
Display Systems, Mobil Digital Piazza, Ground Projection Systems,
Tiled Displayed Architecture, VR Restaurants, Zero Gravity Experiences,
Full Immersive 3D Interactive Rooms, Virtual Windows, Interactive
Digital Doors, Cyber Discos, Virtual Shopping Mall, and Creative
Interfaces. |
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| [FF]
uses Virtual Reality [VR] extensively as a visualization tool for
architecture and design.
[FF]’s real-time simulations allow virtual walkthroughs and
immersive architectural fly-over interactions for structures, buildings,
interior designs, habitats, ambiences, and environments. His attention
to realism and quality of architectural design, perspective views
and animations, variations of form, material and spatial arrangements,
makes [FF]’s real time simulations an effective tool to better
illustrate ideas, concepts, designs, plans and proposals. |
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| For
two years, [FF] was Director and curator of "Virtuality and
Interactivity", the International Exhibit of Multi Media Art
and Applied Research of MediArtech (Digital Renaissance). MediArtech
is an international multimedia show dedicated to cultural heritage,
the arts and performing arts, promoted by the Region of Tuscany/Italy
and organized by the Tuscany Hi Tech Network in Italy. |
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| He
is the author of the book e-Art ... Art ... Net
... Technology ... Society ... Democracy published in Italian by
Editor Riuniti in paperback with accompanying CD-Rom in English,
November 2006.
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| [FF]
is committed to producing, disseminating, presenting, and publishing
works and papers, relevant to his media arts works and design. |
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| [FF]’s
work has been broadly exhibited in the U.S. and Europe, among which:
Martin-Gropius-Bau, Germany; Siggraph, USA; Imagina, France; Robotix,
UK; Art Futura, Spain; Ars Electronica Cenrer Austria; Museo "Leonardo
da Vinci", Italy; Ontario Science Center, Canada; la Villete,
Paris, France, Elder Museum of Science and Tecnologia, X Canariasmediafest,
Spain: The Block Museum of Art- the Alsdorf Gallery, USA: WRO Center
for Media Art, Wroclaw, Poland, McLellan Galleries, Edinburgh, UK,
Museo della Scienza e della Tecnica, Leonardo Da Vinci, Italy; Documenta
IX. Kassel, Germania; Palazzo Vecchio - Florence City Hall, Florence,
Italy Museum of Palazzo Medici Riccardi Chicago, USA ZKM|Media Museum,
Karlsruhe, Germania. |
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| [FF]’s
goals and educational aims: To succeed in a competitive, fast-growing
field, students of digital media and interactive computer technology
need technical skill, artistic knowledge, creativity, innovative
concepts, efficient production methods, a capacity to develop and
manage projects, and the ability to work with interdisciplinary
teams.
[FF]’s aim is to integrate theory and practice to inculcate
technological know-how and engender creativity, leading to the production
of works that give expression to students’ abilities and creative
aptitude.
[FF] is committed to integrating design, art, culture, and entertainment
with technology, emphasizing technological investigations in programs
applied to design, culture, art and entertainment, along with the
incorporation of scientific and cultural projects. |
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| Fischnaller
Expertise Areas: Art, Traditional Art and Contemporary
Art forms [digital and interactive], Visual Media, Design, Architecture,
Interactive Art, Virtual and Augmented Reality, Networking, Digital
Media, Integrated Media, Human-Machine-Interaction, Creative Interfaces,
Visualization Display Systems, Electronic Visualization, Virtual
Narrative, Digital Storytelling, Collaborative Shared Environments,
Avatar Design, Digital and Interactive Design, Entertainment Technology,
Responsive Environments, Cultural Heritage, Immersive Architecture,
Electronic Visualization Esthetics and Techniques, and Computer
Graphics. |
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| PRODUCTION/PROJECTS
1.
Architecture+Design+Art+Technology
[Tech
Buildings, Urban Environments, Landscaping, Tourist Destination,
Interactive Design, Digital Design, Responsive Environment, Interior
Design, Interior Display system, Transportation]
2. Entertainment+Tourism+Interactive Technology
[Tourist Destination, Leisure Facilities, Interactive Facilities]
3.
Art+Design+Interactive Technology
[Interactive
Art, Virtual Reality, Interactive installation, Mixed Reality,
Networking, Human-Machine-Interaction, Digital Media, Integrated
Media, Visualization Display Systems, Creative Interfaces, VR
Networking Display]
4.
Art+Content+Interactive Technology
[Virtual
Narrative, Digital Storytelling, Collaborative Shared Environments,
Virtual Reality Applications, multileveled VR Networked Applications,
Interactive Applications for Multi-User platform, Avatars Design,
Cultural Heritage, Electronic Visualization Esthetics and Techniques]
5.
VR+Design+Architecture
[Immersive
Architecture, Simulation, Interactive Architectural Walkthroughs]
6. Art+Classical Media+Mixed Media
[Drawing,
Painting, Sculpture, Printmaking, Multimedia, Mixed Media, Installations]
7.
Digital Media
[Animation,
3D Modeling, Graphic Design, Mixed Media]
8.
Music+Art+Neuroscience+Technology+Learning
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BIO
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