CONTENT+ART+INTERACTIVE MEDIA [CAIM]
R E S E A R C H

 

| ..RESEARCH VISION .. | .. RESEARCH GOALS .. | ..ACCOMPLISHMENT ..|

 

 

RESEARCH GOALS [CAIM]

Franz Fischnaller’s future project design works, productions and research related to Art+ Content + Interactive Technology focus on the following goals:

To create and produce innovative and interactive experiences, virtual applications, digital storytelling and interactive narrative, using digital technologies and interactive design, that addresses [FF] personal language and artistic style

To design multileveled virtual reality pieces incorporating the language of interactive design, aesthetic interpretation of digital information and visual design in the virtual environment.

To implement advanced solutions in the virtual narrative, and a more aesthetic interpretation of digital content, focusing in original techniques of representation, perspective, rhythm, proportion composition, balance, structure, space, light, symmetry, harmony, and depths.

To implement new ways of enhancing virtual storytelling and networked collaborative environments, as a cultural and social practice, as well as an art form.

To design interactive networked pieces and collaborative-shared environments for interactive local and networked groups and explore beyond the traditional VR applications that are restricted to one-man interactions.

To emphasize the conception of avatars, intelligent agents, and self-reflective avatars, in the development of interactive narrative, focusing on their design, character, personality and narrative in the development of interactive narrative through local and remote interactivity, allowing for a more artistic and intuitive interactive narrative.

To develop virtual applications, digital reconstruction of architectural monuments, simulation of historical pieces, archeological works and simulation based in cultural heritage the world of antiquity, environments and cities, which no longer exist including cultural, historical and archaeological sites that simultaneously instruct and entertain and serve for exploring and disseminating art human culture, cultural heritage and knowledge.

To produce VR applications which allow visitors to enter and explore spaces where physical access is difficult and complicated such as the interior of a volcano or the hidden depths of the ocean.

To design and produce a thrilling interactive journey breaking the barrier of time and space in real time.

To create new technical and aesthetic aspects of digital imaging and compositing, 3D modeling, 2D and 3D animation, interactive multi-media, and computer programming.

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