CONTENT+ART+INTERACTIVE MEDIA [CAIM]
R E S E A R C H

 

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RESEARCH VISION [CAIM]

New technologies, interactive media, virtual reality and the shifting media phenomenon are transforming the way of presenting stories as well as the way of expressing and creating virtual storytelling.

Storytelling, concepts, and literature persist through time and space independent of the media, mode of delivery and container. The same history or story found in a book, a “non-motion” media, can be represented with interactive media in a manner that not only enriches the content but also the interrelationship and interaction between the visitor, the public and the book’s journey.

With new Medias, art gets a new dress and a new character. Art now provides for an interactive relationship between the authors, audience and medium, the physical and emotive, in ways that have not been achieved before. "Realities" can be redefined, re-conceptualized, re-programmed, or re-animated and boundaries of the physical world are expanded.

VR creates simulations of virtual works and recreates impossible worlds, holding elements of both the real and the unreal and allowing us to experience freedom from narrative linearity. The plastic possibilities of digital media free of time, resistance and inertia of matter are strengthened by the capabilities of the net to generate creative challenges with no counterparts in traditional art and media.


In addition to converge and use in creative way the trinomial technology + communication + culture can become a powerful tool for amplifying the power inherent in human knowledge, to shape and bring to perfection new methods of communication and our ability to share ideas. Enhancing and extending human creativity, knowledge and intellectual capacities.

I am very interest in using digital media and interactive technology for the implementation specific content and application for learning and expanding our knowledge and sensibility toward the art, culture and human heritage.

The full technological potential and new expressive forms inherent within VR, interactive technologies and the net are yet to be explored. We have grasped only the beginning of this reality.

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