STATEMENT OF TEACHING PHILOSOPHY
TEACHING

 

To succeed in a competitive, fast-growing field, students of digital media and interactive computer technology need technical skill, artistic knowledge, creativity, innovative concepts, efficient production methods, a capacity to develop and manage projects, and the ability to work with interdisciplinary teams.

I am committed to the integration of design, art, culture, and entertainment with technology, emphasizing the programs of technological investigations applied to design, culture art and entertainment, along with the integration of scientific and cultural projects.

My philosophy of education has the following goals: to share the knowledge and experience I have acquired during my many years as a producer, project manager, designer, artist, curator and researcher: to integrate theory and practice: to inculcate technological know-how and engender creativity: to facilitate an interdisciplinary process of learning that leads students to the production of works that give expression and represent students’ abilities and creative aptitude.

As an artist, designer and teacher actively engaged in research and production, I am a three-career professional: a working artist, designer and educator.

As a working artist, I am a life-long learner, involved in an ongoing process of discovery, problem solving, discipline and refinement of my skills. I explore, juxtapose and integrate new media tools, technology, art and design with innovative concepts, personal aesthetic, and a keen awareness of maintaining equilibrium between creativity, fantasy, technology, efficiency and human interaction.. I am continuously striving to innovate, improve, deepen, renew and refine my artistic expression. In doing so, I explore a variety of media, techniques, technologies, new tools, aesthetic approaches and style in traditional and contemporary [digital] forms, building competence in multi-disciplinary implementation across the fields of art, design, graphics and communication.

As a working designer, my work focuses on the integration of four main areas: Architecture, Design, Art, Technology and Entertainment. Through the use of cutting edge media technology, electronic media, engineering developments, and advanced communication technology, my aims in creating pioneering projects, and constructing new forms and innovative solutions in architecture and design, range from urban habitats, landscaping, multi-user recreational and tourist destinations, and high-tech intelligent multi-purpose buildings, to architectonic solutions with challenging technological features and new forms of entertainment technology, including digital entertainment and a futuristic model for the hospitality industry and business.

As a working educator, it is fundamental that I maintain on-going growth in my creative research and expression, continuing to develop a knowledge base, skills and methodologies essential to being an effective, stimulating and inspiring professional in education.

By focusing and achieving a meaningful equilibrium between both professions, I am able to juxtapose two dynamic processes and expand both my professional teaching and artistic development.

I believe efficient teaching artists should bring to their classroom artistic skills, and creative competence, derived from the same energy and focus a dedicated artist gives to the ongoing growth of their own creative expression. This energy and dedication should be complimented by strong organizational and coordinating skills, detail- and multi-task oriented, with a demanding learning standard, and an eye on current arts education research in various theories and models.

I seek ways to integrate, the following ideas, among others, in my teaching and coursework related to Art and Technology, Interactive Art, Electronic Media and Electronic Visualization in Art at each instructional level that I teach, from freshmen to graduate students, in preparing them to become creative producers:

To think, relate and act creatively while remaining realistic

To sharpen capacities, key artistic and technical skills

To guide the development of each student’s specific research interests

To develop and focus the skills needed to produce innovative ideas and projects

To solve problems with a flexible and prompt approach

To persevere in developing working methodologies

To work effectively with interdisciplinary, team-based projects

To improve interpersonal interaction, communication, managerial, and presentational skills

To become a good team player, open, flexible, energetic, and competitive


To integrate technology, tools, techniques and creativity in original ways

To design innovative and interactive experiences and virtual environments using digital technologies and interactive design

To explore conceptual derivations and sharpen creative skills when developing virtual reality, digital media, interactive computer technology, narrative and interactive design works

To implement a more aesthetic interpretation of digital content, focusing on original techniques of representation, perspective, rhthm, poportion composition, balance, structure, space, light, symmetry, harmony, and depth

To conceive of innovative ideas, solutions, projects, and interactive installations by exploiting the potentials of new technologies

To measure accomplishments and levels of innovations

To implement successful methods of production

To accept mistakes and correct them

To complete high quality works/applications on time

To think human!

In my academic working experience, I have been committed to these goals in both graduate and undergraduate programs. My duties have included instruction, graduate critiques, thesis-related activities, development of specific projects and research, production of creative works, and undergraduate supervision and advising.

I establish collaborations and opportunities within labs, production centers, various art venues, and museums, and at international festivals and events. In community colleges and universities, I have created partnerships and collaborations between university academic programs and other programs within school systems.

During the creation of projects, I advise students to help provide orientation and context for their concepts, ideas, and modes of visualization and realization. I have provided multiple opportunities for students to actively participate and present their work and demonstrate their artistic concepts, at various art venues, international festivals and events. By encouraging student visits to program-related activities, universities and the art and technology programs benefit from promotion and projection while students gain exposure and experience.

In addition to teaching, organizing, and establishing collaborations and program opportunities, I coordinated promotional materials and video demos for college programs and I assisted in recruiting students.

 

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