Description ...|... VR-Environments ...|... Technology ...|... Vision...|... Setup Requirements ...|... Exposure...|... Images ...|... DemoVideo ...|... Publications ...|... Credits
INTERACTIVE INSTALLATIONS

  VR ENVIRONMENT   PLANET S.R.A.M.

Virtual Reality application for a multiple-user interactive platform
   
 

SOUND

PLANET S.R.A.M.

A narrative pathway referred to the human condition. in which, virtual reality is associated with animation and videos.
To get into Planet S.R.A.M. it is necessary to go through a premonitory tunnel. A sort of cyborg parades through the tunnel controlling, step by step, the inhabitants of Planet S.R.A.M. The creature repeats his steps over and over, delimiting the space… The planet is a giant open space enclosed by high walls, which float in space, like an abandoned pyramid. There is one entrance (the tunnel) and apparently, no exit from Planet S.R.A.M. The visitor will encounter inhabitants devoid of identity and individuality producing the same movements, actions and gesticulations, over and over, with their individuality nullified, programmed as pseudo-artificial beings, executing very monotonous and mechanical movements, one is identical to the other, one moves identically like the other. The inhabitants are a sort of unique clone, of a unique memory… of a unique way of thinking, the only difference is that each one possesses an individual body nevertheless, identical to the other. The visitors can "play" with the inhabitants as if they were not human beings … but toys. They can interact with them, eliminate them or substitute them with other, human-like creatures, which at the same time generate other, distinct movements.

A large centered DNA is hanging at the center of the pyramid. The inhabitants move always around it. Here the DNA represents the common memory of that civilization. It is a common DNA, which, lives outside the skin of this human-like community that inhabits Planet S.R.A.M. Planet S.R.A.M.recall a sort of "Kafkian vision" or can bring to the memory, a vision of a passage of "A Brave New World" by Aldus Huxley... The collective mechanization, the loss of our identity and individuality, the mechanization of the desires, the lack of intellectual liberty, all conditioned by an implacable system… which system? The real? The virtual? Or is this simply just … virtual realism?

 






VR Applications....Simulations .... Interactive Installations ....Networking Projects ....Interfaces....Creative Tech-Solutions.... VR Prototyping

HOME.

 
 
Legal & Privacy ¦© Copyright 2005 F.A.B.R.I.CATORS. All rights reserved