narrative pathway referred to the human condition. in which, virtual
reality is associated with animation and videos.
To get into Planet S.R.A.M. it is necessary to go through a premonitory
tunnel. A sort of cyborg parades through the tunnel controlling,
step by step, the inhabitants of Planet S.R.A.M. The creature repeats
his steps over and over, delimiting the space… The planet
is a giant open space enclosed by high walls, which float in space,
like an abandoned pyramid. There is one entrance (the tunnel) and
apparently, no exit from Planet S.R.A.M. The visitor will encounter
inhabitants devoid of identity and individuality producing the same
movements, actions and gesticulations, over and over, with their
individuality nullified, programmed as pseudo-artificial beings,
executing very monotonous and mechanical movements, one is identical
to the other, one moves identically like the other. The inhabitants
are a sort of unique clone, of a unique memory… of a unique
way of thinking, the only difference is that each one possesses
an individual body nevertheless, identical to the other. The visitors
can "play" with the inhabitants as if they were not human
beings … but toys. They can interact with them, eliminate
them or substitute them with other, human-like creatures, which
at the same time generate other, distinct movements.
large centered DNA is hanging at the center of the pyramid. The
inhabitants move always around it. Here the DNA represents the common
memory of that civilization. It is a common DNA, which, lives outside
the skin of this human-like community that inhabits Planet S.R.A.M.
Planet S.R.A.M.recall a sort of "Kafkian vision" or can
bring to the memory, a vision of a passage of "A Brave New
World" by Aldus Huxley... The collective mechanization, the
loss of our identity and individuality, the mechanization of the
desires, the lack of intellectual liberty, all conditioned by an
implacable system… which system? The real? The virtual? Or
is this simply just … virtual realism?